Umbral Mantle
Game Design Document (https://docs.google.com/document/d/1bUjYPIe37zFAOe1zR_EvocmRuynSf4CnRssD2jFzHPg/...)
Controls for keyboard/gamepad:
WASD / Left Stick- Move around
Shift/LMB / A button- Dash in direction
E/RMB / B button- Release element/Use skill
R - to restart
Dash through enemies to defeat them and collect their element. Combine elements to use unique skills. Currently there are 3 playable leves after tutorial.
SPOILER:
Below are listed all combinations of elements and their effect:
- Fire + Water => Air - Improved movement for decent duration
- Fire + Electricity => Explosion - Huge AOE DMG around the player
- Fire + Metal => Sword - High range slash in a direction
- Fire + Earth => Magma - DOT puddles spawn behind you for a duration
- Water + Electricity => Storm - Next dash after using this skill is enchenced with thuderbolt
- Water + Metal => Gold - Improves next skill, increasing its duration, damage, and/or AOE by roughly 50%
- Water + Earth => Mud - Slows all enemies on the screen for short duration
- Electricity + Metal => Plasma - Creates damaging field around player for short duration
- Electricity + Earth => Crystal - Fires crystal bullets in all directions
- Metal + Earth => Steel - Creates a shields that explodes whenever you would die, that last decent duration
Used assets:
-Sound and music from https://freesound.org/ and https://pixabay.com
-CRT Shader - https://godotshaders.com/shader/realistic-crt-shader/
-Cooldown Shader - https://godotshaders.com/shader/radial-cooldown-shader/
-Outline Shader - https://godotshaders.com/shader/animated-and-gradient-outlines/
Created for Pirate Software - Game Jam 15
by darkgengar on Discord
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | DarkGengar |
Genre | Action, Puzzle |
Made with | Godot |
Tags | 2D, Bullet Hell, Indie, Pixel Art, Retro, Singleplayer, Top-Down |
Download
Development log
- Level 3 adjustmentsJul 31, 2024
- Update, New Levels and some bugfixesJul 31, 2024
Comments
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Awesome game tbh. ^-^ It looks great and the gameplay is super fun and challenging, I really enjoyed beating the levels
My few problems were:
- Sometimes the screen felt too small. I was just heading in a direction and for example an off screen earth enemy just dashes into me from that direction, leaving me with a miniscule dodge window.
- the dash cooldown is just slightly too long in my opinion. I understand that it can't be super fast since it's your main weapon too but it just feels a bit clunky to use.
- In the second stage I have no idea how im supposed to deal with the electricity big enemies. The only way I could beat them is by quickly getting the water guy and the earth guy and the top and bottom of the screen before they even appeared. Once theyre on screen I have to perfectly time dodges to just survive them. They seem a bit strong.
Other than that I only have praises. Great idea to combine your main movement and attack move, and I love the element combination mechanic too. My favourite was gold.
Thanks! I do plan to adress those issues when voting time ends, so thanks for feedback!
https://www.twitch.tv/videos/2214905033
Did a blind playthrough with commentary for you
Thanks for playing and for feedback!
A really responsive game with a fun elemental combination system that makes me want to tear my hair out!
Okay so this game made me so damn mad. I died at least 50 times just trying to beat level 3. I was CERTAIN that the giant water blub was weak to electricity so I kept dashing through it but for some reason I kept dying! I tired over and over and over again cos I knew it was dying but I was also dying and I knew it had to just be my dumb*** doing it wrong... Sure enough, I eventually killed it! Then immediately got ganked by 2 giant electric dudes.
I rage quit. I literally rage quit.
I don't know if you will take that as a badge of honour or as an insult but this game made me nope out of my browser and I had to make my way back to your page so I could review it properly because damnit it deserves a proper review and just cos I suck and can't get good doesn't mean it's a bad game, because it's not!
*deep breath*
Okay so the game is very responsive and plays really well, I just wish the camera wasn't so zoomed in because it feels like enemies are already on my *** when I'm close enough to see them and it requires a very responsive player... which apparently I am not.
I wish the dash recharge had a sound when it was ready because my dumb*** kept walking into enemies thinking my charge was ready and it wasn't and I kept just walking into enemies. It felt like such a noob mistake like walking into the first goomba you see in MARIO!
The graphics are really basic which is fine but the effects are on a much higher level especially the spell combinations and the really fantastic level transition and CRT effects, they are so well done.
The audio has a great retro 80's vibe to it which in my opinion matches the artwork really well, it feels retro and with the added CRT styling it all fit together really well.
I wish I could get good and just get further in the game but I just suck at it and it frustrated the hell out of me. I hope you're proud of yourself, you monster.
(To be clear the game was great, I just suck at it I'm not genuinely upset this is mostly a joke...mostly.)
This was really cool! I found it to be quite enjoyable, albeit a bit frustrating (very) at some points!
Let's start with the good. I thought the art was phenomenal, and I really enjoyed the CRT effect! The sound design was crisp and snappy, and the gameplay design (fundamentally) was very intriguing. There were a LOT of combinations, and I think they were highlighted well with the bosses requiring specific combinations to overcome.
Here were some of my gripes. The hitboxes on some major enemies were VERY inconsistent. It felt like 70% of the time, I could dash through them and get a bit of damage inbetween making my skill combinations, but then the other 30% I would seemingly die while a few pixels outside of their hitbox. This ties into my second point, that I found some of the difficulty unforgiving. Being able to respawn at the start of that section was wonderful, but some bosses felt like you really needed to learn the spawn locations of each smaller enemy to get the combination in time. For example, the lightning bosses were WAAAAAY too fast in my opinion. It took me a good 20 tries to get it, and I felt like I needed to use a very tuned route in order to succeed.
The camera POV could have been a bit larger, as some enemies with a dash (E.G the storm cloud and the earth enemies) could seemingly appear from nowhere and take you out, which was very frustrating at the end of a difficult boss encounter!
The only bug I seemed to run into was if you dash through 2 enemies at once, it would only take the element from the first one. I think if this was working properly, it would have added a very interesting depth to the gameplay and strategy, allowing players to kite the proper combinations of elements to complete them faster. I as well believe the dash cooldown could have been .25 seconds shorter (or something in that range) as I seemed to be just a little off a LOT, and that led to a large amount of deaths. That could be a skill issue on my part though forsure.
Overall, I really enjoyed the concept, but found it a bit frustrating due to some of the issues listed above. I spent around 40 minutes and 100+ deaths to reach the end because I really wanted to give full and meaningful feedback, but if I was just checking it out, it might have scared me away from completing the game.
You still did a great job on this! I think with a few of these issues addressed, it could really unlock some of this games hidden potential :) Keep it up!!
I love the TV Main Menu look and in general the static effects :D
The Gameplay is also fun, but i didnt understand how to beat or damage the stronger enemies.
I tried a couple of things but it feels like the tutorial isnt explaining it enough.
I collected elements but then wondered "do i need to use the skill near the stronger enemy" or "do i dash through him while i have an element on me?"
Both ideas didnt seem to work much or i tried them in a wrong way.
Im happy the Game saved my procress, because i died so much xD
Besides that i have no criticism. Its an awesome entry, good luck :D
Thanks for feedback! Clarity of gameplay is definitely something i'll need to work on once game jam ends
This game looks and feels really really good.
The mechanics work well. A little confusing, and quite hard to control but this is incredibly well done!
Thaank you! I'll definitely try to polish it after jam ends
Love the absorbing the elements to create different types of elements. Really cool mechanic. Also really like the old CRT screen feel. Well done! Awesome game :D
Thank you very much!
Loved the mechanic